仿360手机卫士波浪球进度的实现 – Jamy Cai

像360卫士的波浪球进度的效果,一般最常用的方法就是 画线的方式,先绘sin线或贝塞尔曲线,然后从左到右绘制竖线,然后再裁剪圆区域。

今天我这用图片bitmap的方式,大概的方法原理是:

(1)首先用clipPath裁剪园区域,

(2)然后用4张图来不断绘制到画布上,再用偏移量来控制移动的速度,从而形成波浪动态效果。

(3)有一点需要注意的是,裁剪圆的时候用到的clipPath这个方法,在android 4.1,和4.2等某些系统上,裁剪出来不是圆,而是矩形,针对这些系统 需要在manifest.xml文件的activity中

将硬件加速关掉,因为默认是开启的。即添加这个:android:hardwareAccelerated=”false”

(源码在下面最后给出哈)

手机上的效果:

下面咱们就来看看怎么实现吧:

 

(1)自定义波浪View的实现:

package com.czm.mysinkingview;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.graphics.Region.Op;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.FrameLayout;
/**
* 水波浪球形进度View
*
@author caizhiming
*
*/
public class MySinkingView extends FrameLayout {
private static final int DEFAULT_TEXTCOLOT = 0xFFFFFFFF;

private static final int DEFAULT_TEXTSIZE = 250;

private float mPercent;

private Paint mPaint = new Paint();

private Bitmap mBitmap;

private Bitmap mScaledBitmap;

private float mLeft, mTop;

private int mSpeed = 15;

private int mRepeatCount = 0;

private Status mFlag = Status.NONE;

private int mTextColor = DEFAULT_TEXTCOLOT;

private int mTextSize = DEFAULT_TEXTSIZE;

public MySinkingView(Context context, AttributeSet attrs) {
super(context, attrs);
}

public void setTextColor(int color) {
mTextColor
= color;
}

public void setTextSize(int size) {
mTextSize
= size;
}

public void setPercent(float percent) {
mFlag
= Status.RUNNING;
mPercent
= percent;
postInvalidate();

}

public void setStatus(Status status) {
mFlag
= status;
}

public void clear() {
mFlag
= Status.NONE;
if (mScaledBitmap != null) {
mScaledBitmap.recycle();
mScaledBitmap
= null;
}

if (mBitmap != null) {
mBitmap.recycle();
mBitmap
= null;
}
}

@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
int width = getWidth();
int height = getHeight();

//裁剪成圆区域
Path path = new Path();
canvas.save();
path.reset();
canvas.clipPath(path);
path.addCircle(width
/ 2, height / 2, width / 2, Direction.CCW);
canvas.clipPath(path, Op.REPLACE);

if (mFlag == Status.RUNNING) {
if (mScaledBitmap == null) {
mBitmap
= BitmapFactory.decodeResource(getContext().getResources(), R.drawable.wave2);
mScaledBitmap
= Bitmap.createScaledBitmap(mBitmap, mBitmap.getWidth(), getHeight(), false);
mBitmap.recycle();
mBitmap
= null;
mRepeatCount
= (int) Math.ceil(getWidth() / mScaledBitmap.getWidth() + 0.5) + 1;
}
for (int idx = 0; idx < mRepeatCount; idx++) {
canvas.drawBitmap(mScaledBitmap, mLeft
+ (idx – 1) * mScaledBitmap.getWidth(), (1-mPercent) * getHeight(), null);
}
String str
= (int) (mPercent * 100) + “%”;
mPaint.setColor(mTextColor);
mPaint.setTextSize(mTextSize);
mPaint.setStyle(Style.FILL);
canvas.drawText(str, (getWidth()
– mPaint.measureText(str)) / 2, getHeight() / 2 + mTextSize / 2, mPaint);

mLeft += mSpeed;
if (mLeft >= mScaledBitmap.getWidth())
mLeft
= 0;
// 绘制外圆环
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(
4);
mPaint.setAntiAlias(
true);
mPaint.setColor(Color.rgb(
33, 211, 39));
canvas.drawCircle(width
/ 2, height / 2, width / 2 – 2, mPaint);

postInvalidateDelayed(20);
}
canvas.restore();

}

public enum Status {
RUNNING, NONE
}

}

(2)布局文件的实现:

<RelativeLayout xmlns:android=”http://schemas.android.com/apk/res/android”
xmlns:tools
=”http://schemas.android.com/tools”
android:layout_width
=”match_parent”
android:layout_height
=”match_parent”
android:background
=”#000000″
tools:context
=”.MainActivity” >

<com.czm.mysinkingview.MySinkingView
android:id
=”@+id/sinking”
android:layout_width
=”wrap_content”
android:layout_height
=”wrap_content”
android:layout_centerInParent
=”true” >

<ImageView
android:id
=”@+id/image”
android:layout_width
=”400dp”
android:layout_height
=”400dp”
android:src
=”@drawable/charming2″ />
</com.czm.mysinkingview.MySinkingView>

<LinearLayout
android:layout_width
=”wrap_content”
android:layout_height
=”wrap_content”
android:layout_alignParentBottom
=”true”
android:layout_centerHorizontal
=”true”
android:orientation
=”horizontal” >

<Button
android:id
=”@+id/btn_test”
android:layout_width
=”80dp”
android:layout_height
=”wrap_content”
android:text
=”体验” />

</LinearLayout>

</RelativeLayout>

(3)如何使用自定义波浪View:

package com.czm.mysinkingview;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.graphics.Region.Op;
import android.util.AttributeSet;
import android.widget.FrameLayout;
/**
* 水波浪球形进度View
*
@author caizhiming
*
*/
public class MySinkingView extends FrameLayout {
private static final int DEFAULT_TEXTCOLOT = 0xFFFFFFFF;

private static final int DEFAULT_TEXTSIZE = 250;

private float mPercent;

private Paint mPaint = new Paint();

private Bitmap mBitmap;

private Bitmap mScaledBitmap;

private float mLeft;

private int mSpeed = 15;

private int mRepeatCount = 0;

private Status mFlag = Status.NONE;

private int mTextColor = DEFAULT_TEXTCOLOT;

private int mTextSize = DEFAULT_TEXTSIZE;

public MySinkingView(Context context, AttributeSet attrs) {
super(context, attrs);
}

public void setTextColor(int color) {
mTextColor
= color;
}

public void setTextSize(int size) {
mTextSize
= size;
}

public void setPercent(float percent) {
mFlag
= Status.RUNNING;
mPercent
= percent;
postInvalidate();

}

public void setStatus(Status status) {
mFlag
= status;
}

public void clear() {
mFlag
= Status.NONE;
if (mScaledBitmap != null) {
mScaledBitmap.recycle();
mScaledBitmap
= null;
}

if (mBitmap != null) {
mBitmap.recycle();
mBitmap
= null;
}
}

@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
int width = getWidth();
int height = getHeight();

//裁剪成圆区域
Path path = new Path();
canvas.save();
path.reset();
canvas.clipPath(path);
path.addCircle(width
/ 2, height / 2, width / 2, Direction.CCW);
canvas.clipPath(path, Op.REPLACE);

if (mFlag == Status.RUNNING) {
if (mScaledBitmap == null) {
mBitmap
= BitmapFactory.decodeResource(getContext().getResources(), R.drawable.wave2);
mScaledBitmap
= Bitmap.createScaledBitmap(mBitmap, mBitmap.getWidth(), getHeight(), false);
mBitmap.recycle();
mBitmap
= null;
mRepeatCount
= (int) Math.ceil(getWidth() / mScaledBitmap.getWidth() + 0.5) + 1;
}
for (int idx = 0; idx < mRepeatCount; idx++) {
canvas.drawBitmap(mScaledBitmap, mLeft
+ (idx – 1) * mScaledBitmap.getWidth(), (1-mPercent) * getHeight(), null);
}
String str
= (int) (mPercent * 100) + “%”;
mPaint.setColor(mTextColor);
mPaint.setTextSize(mTextSize);
mPaint.setStyle(Style.FILL);
canvas.drawText(str, (getWidth()
– mPaint.measureText(str)) / 2, getHeight() / 2 + mTextSize / 2, mPaint);

mLeft += mSpeed;
if (mLeft >= mScaledBitmap.getWidth())
mLeft
= 0;
// 绘制外圆环
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(
4);
mPaint.setAntiAlias(
true);
mPaint.setColor(Color.rgb(
33, 211, 39));
canvas.drawCircle(width
/ 2, height / 2, width / 2 – 2, mPaint);

postInvalidateDelayed(20);
}
canvas.restore();

}

public enum Status {
RUNNING, NONE
}

}

 

最后,照例,给出源码地址:

立即下载:http://download.csdn.net/detail/jczmdeveloper/8299689

本文链接:仿360手机卫士波浪球进度的实现,转载请注明。



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