仿360手机卫士波浪球进度的实现 – Jamy Cai
像360卫士的波浪球进度的效果,一般最常用的方法就是 画线的方式,先绘sin线或贝塞尔曲线,然后从左到右绘制竖线,然后再裁剪圆区域。
今天我这用图片bitmap的方式,大概的方法原理是:
(1)首先用clipPath裁剪园区域,
(2)然后用4张图来不断绘制到画布上,再用偏移量来控制移动的速度,从而形成波浪动态效果。
(3)有一点需要注意的是,裁剪圆的时候用到的clipPath这个方法,在android 4.1,和4.2等某些系统上,裁剪出来不是圆,而是矩形,针对这些系统 需要在manifest.xml文件的activity中
将硬件加速关掉,因为默认是开启的。即添加这个:android:hardwareAccelerated=”false”
(源码在下面最后给出哈)
手机上的效果:
下面咱们就来看看怎么实现吧:
(1)自定义波浪View的实现:
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.graphics.Region.Op;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.FrameLayout;
/**
* 水波浪球形进度View
* @author caizhiming
*
*/
public class MySinkingView extends FrameLayout {
private static final int DEFAULT_TEXTCOLOT = 0xFFFFFFFF;
private static final int DEFAULT_TEXTSIZE = 250;
private float mPercent;
private Paint mPaint = new Paint();
private Bitmap mBitmap;
private Bitmap mScaledBitmap;
private float mLeft, mTop;
private int mSpeed = 15;
private int mRepeatCount = 0;
private Status mFlag = Status.NONE;
private int mTextColor = DEFAULT_TEXTCOLOT;
private int mTextSize = DEFAULT_TEXTSIZE;
public MySinkingView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void setTextColor(int color) {
mTextColor = color;
}
public void setTextSize(int size) {
mTextSize = size;
}
public void setPercent(float percent) {
mFlag = Status.RUNNING;
mPercent = percent;
postInvalidate();
}
public void setStatus(Status status) {
mFlag = status;
}
public void clear() {
mFlag = Status.NONE;
if (mScaledBitmap != null) {
mScaledBitmap.recycle();
mScaledBitmap = null;
}
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
}
@Override
super.dispatchDraw(canvas);
int width = getWidth();
int height = getHeight();
//裁剪成圆区域
Path path = new Path();
canvas.save();
path.reset();
canvas.clipPath(path);
path.addCircle(width / 2, height / 2, width / 2, Direction.CCW);
canvas.clipPath(path, Op.REPLACE);
if (mFlag == Status.RUNNING) {
if (mScaledBitmap == null) {
mBitmap = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.wave2);
mScaledBitmap = Bitmap.createScaledBitmap(mBitmap, mBitmap.getWidth(), getHeight(), false);
mBitmap.recycle();
mBitmap = null;
mRepeatCount = (int) Math.ceil(getWidth() / mScaledBitmap.getWidth() + 0.5) + 1;
}
for (int idx = 0; idx < mRepeatCount; idx++) {
canvas.drawBitmap(mScaledBitmap, mLeft + (idx – 1) * mScaledBitmap.getWidth(), (1-mPercent) * getHeight(), null);
}
String str = (int) (mPercent * 100) + “%”;
mPaint.setColor(mTextColor);
mPaint.setTextSize(mTextSize);
mPaint.setStyle(Style.FILL);
canvas.drawText(str, (getWidth() – mPaint.measureText(str)) / 2, getHeight() / 2 + mTextSize / 2, mPaint);
mLeft
+= mSpeed;if (mLeft >= mScaledBitmap.getWidth())
mLeft = 0;
// 绘制外圆环
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(4);
mPaint.setAntiAlias(true);
mPaint.setColor(Color.rgb(33, 211, 39));
canvas.drawCircle(width / 2, height / 2, width / 2 – 2, mPaint);
postInvalidateDelayed(
20);}
canvas.restore();
}
public enum Status {
RUNNING, NONE
}
}
(2)布局文件的实现:
xmlns:tools=”http://schemas.android.com/tools”
android:layout_width=”match_parent”
android:layout_height=”match_parent”
android:background=”#000000″
tools:context=”.MainActivity” >
<com.czm.mysinkingview.MySinkingView
android:id=”@+id/sinking”
android:layout_width=”wrap_content”
android:layout_height=”wrap_content”
android:layout_centerInParent=”true” >
<ImageView
android:id=”@+id/image”
android:layout_width=”400dp”
android:layout_height=”400dp”
android:src=”@drawable/charming2″ />
</com.czm.mysinkingview.MySinkingView>
<LinearLayout
android:layout_width=”wrap_content”
android:layout_height=”wrap_content”
android:layout_alignParentBottom=”true”
android:layout_centerHorizontal=”true”
android:orientation=”horizontal” >
<Button
android:id=”@+id/btn_test”
android:layout_width=”80dp”
android:layout_height=”wrap_content”
android:text=”体验” />
</LinearLayout>
</RelativeLayout>
(3)如何使用自定义波浪View:
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.graphics.Region.Op;
import android.util.AttributeSet;
import android.widget.FrameLayout;
/**
* 水波浪球形进度View
* @author caizhiming
*
*/
public class MySinkingView extends FrameLayout {
private static final int DEFAULT_TEXTCOLOT = 0xFFFFFFFF;
private static final int DEFAULT_TEXTSIZE = 250;
private float mPercent;
private Paint mPaint = new Paint();
private Bitmap mBitmap;
private Bitmap mScaledBitmap;
private float mLeft;
private int mSpeed = 15;
private int mRepeatCount = 0;
private Status mFlag = Status.NONE;
private int mTextColor = DEFAULT_TEXTCOLOT;
private int mTextSize = DEFAULT_TEXTSIZE;
public MySinkingView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void setTextColor(int color) {
mTextColor = color;
}
public void setTextSize(int size) {
mTextSize = size;
}
public void setPercent(float percent) {
mFlag = Status.RUNNING;
mPercent = percent;
postInvalidate();
}
public void setStatus(Status status) {
mFlag = status;
}
public void clear() {
mFlag = Status.NONE;
if (mScaledBitmap != null) {
mScaledBitmap.recycle();
mScaledBitmap = null;
}
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
}
@Override
super.dispatchDraw(canvas);
int width = getWidth();
int height = getHeight();
//裁剪成圆区域
Path path = new Path();
canvas.save();
path.reset();
canvas.clipPath(path);
path.addCircle(width / 2, height / 2, width / 2, Direction.CCW);
canvas.clipPath(path, Op.REPLACE);
if (mFlag == Status.RUNNING) {
if (mScaledBitmap == null) {
mBitmap = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.wave2);
mScaledBitmap = Bitmap.createScaledBitmap(mBitmap, mBitmap.getWidth(), getHeight(), false);
mBitmap.recycle();
mBitmap = null;
mRepeatCount = (int) Math.ceil(getWidth() / mScaledBitmap.getWidth() + 0.5) + 1;
}
for (int idx = 0; idx < mRepeatCount; idx++) {
canvas.drawBitmap(mScaledBitmap, mLeft + (idx – 1) * mScaledBitmap.getWidth(), (1-mPercent) * getHeight(), null);
}
String str = (int) (mPercent * 100) + “%”;
mPaint.setColor(mTextColor);
mPaint.setTextSize(mTextSize);
mPaint.setStyle(Style.FILL);
canvas.drawText(str, (getWidth() – mPaint.measureText(str)) / 2, getHeight() / 2 + mTextSize / 2, mPaint);
mLeft
+= mSpeed;if (mLeft >= mScaledBitmap.getWidth())
mLeft = 0;
// 绘制外圆环
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(4);
mPaint.setAntiAlias(true);
mPaint.setColor(Color.rgb(33, 211, 39));
canvas.drawCircle(width / 2, height / 2, width / 2 – 2, mPaint);
postInvalidateDelayed(
20);}
canvas.restore();
}
public enum Status {
RUNNING, NONE
}
}
最后,照例,给出源码地址:
立即下载:http://download.csdn.net/detail/jczmdeveloper/8299689
本文链接:仿360手机卫士波浪球进度的实现,转载请注明。